AHUD::HandleBugScreenShot

Gives the HUD a chance to display project-specific data when taking a "bug" screen shot.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Syntax

virtual void HandleBugScreenShot()

Remarks

Gives the HUD a chance to display project-specific data when taking a "bug" screen shot.