AHUD::NotifyBindPostProcessEffects

Called in PostInitializeComponents or postprocessing chain has changed (happens because of the worldproperties can define it's own chain and this one is set late).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Source

/Engine/Source/Runtime/Engine/Private/HUD.cpp

Syntax

virtual void NotifyBindPostProcessEffects()

Remarks

Called in PostInitializeComponents or postprocessing chain has changed (happens because of the worldproperties can define it's own chain and this one is set late).