AHUD::ReceiveDrawHUD

Hook to allow blueprints to do custom HUD drawing.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h

Include

#include "GameFramework/HUD.h"

Syntax

void ReceiveDrawHUD
(
    int32 SizeX,
    int32 SizeY
)

Remarks

Hook to allow blueprints to do custom HUD drawing.

the canvas resource used for drawing is only valid during this event, it will not be valid if drawing functions are called later (e.g. after a Delay node).

See Also

bSuppressNativeHUD to control HUD drawing in base class.