ALightWeightInstanceStaticMeshManager::AddNewInstanceAt

Adds a new instance at the specified index.

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Override Hierarchy

ALightWeightInstanceManager::AddNewInstanceAt()

ALightWeightInstanceStaticMeshManager::AddNewInstanceAt()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual void AddNewInstanceAt
(
    FLWIData * InitData,
    int32 Index
)

Remarks

Adds a new instance at the specified index. This function should only be called by AddNewInstance. Provided to allow subclasses to update their per instance data