ALightWeightInstanceStaticMeshManager::ConvertCollisionIndexToLightWeightIndex

Returns the index used internally by the light weight instance manager that is associated with the instance referred to by InIndex used by collision and rendering.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

ALightWeightInstanceManager::ConvertCollisionIndexToLightWeightIndex()

ALightWeightInstanceStaticMeshManager::ConvertCollisionIndexToLightWeightIndex()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual int32 ConvertCollisionIndexToLightWeightIndex
(
    int32 InIndex
) const

Remarks

Returns the index used internally by the light weight instance manager that is associated with the instance referred to by InIndex used by collision and rendering.