ALightWeightInstanceStaticMeshManager::ConvertLightWeightIndexToCollisionIndex

Returns the index used by collision and rendering that is associated with the instance referred to by InIndex.

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Override Hierarchy

ALightWeightInstanceManager::ConvertLightWeightIndexToCollisionIndex()

ALightWeightInstanceStaticMeshManager::ConvertLightWeightIndexToCollisionIndex()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual int32 ConvertLightWeightIndexToCollisionIndex
(
    int32 InIndex
) const

Remarks

Returns the index used by collision and rendering that is associated with the instance referred to by InIndex.