ALightWeightInstanceStaticMeshManager::NotifySMInstanceSelectionChanged

Notify that the given static mesh instance selection state has changed.

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Override Hierarchy

ISMInstanceManager::NotifySMInstanceSelectionChanged()

ALightWeightInstanceStaticMeshManager::NotifySMInstanceSelectionChanged()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual void NotifySMInstanceSelectionChanged
(
    const FSMInstanceId & InstanceId,
    const bool bIsSelected
)

Remarks

Notify that the given static mesh instance selection state has changed. @note This gives the manager a chance to sync any internal selection state.