ALightWeightInstanceStaticMeshManager::PostActorSpawn

Called after spawning a new actor from a light weight instance.

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Override Hierarchy

ALightWeightInstanceManager::PostActorSpawn()

ALightWeightInstanceStaticMeshManager::PostActorSpawn()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual void PostActorSpawn
(
    const FActorInstanceHandle & Handle
)

Remarks

Called after spawning a new actor from a light weight instance.