ALightWeightInstanceStaticMeshManager::SetRepresentedClass

Sets the specific class that this manages.

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Override Hierarchy

ALightWeightInstanceManager::SetRepresentedClass()

ALightWeightInstanceStaticMeshManager::SetRepresentedClass()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual void SetRepresentedClass
(
    UClass * ActorClass
)

Remarks

Sets the specific class that this manages.