ALightWeightInstanceStaticMeshManager::SetStaticMeshFromActor

Sets the static mesh to use based on the info contained in InActor.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceStaticMeshManager.h

Include

#include "GameFramework/LightWeightInstanceStaticMeshManager.h"

Source

/Engine/Source/Runtime/Engine/Private/LightWeightInstanceStaticMeshManager.cpp

Syntax

virtual void SetStaticMeshFromActor
(
    AActor * InActor
)

Remarks

Sets the static mesh to use based on the info contained in InActor.