APawn::GetPendingMovementInputVector

Return the pending input vector in world space.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h

Include

#include "GameFramework/Pawn.h"

Source

/Engine/Source/Runtime/Engine/Private/Pawn.cpp

Syntax

FVector GetPendingMovementInputVector() const

Remarks

Return the pending input vector in world space. This is the most up-to-date value of the input vector, pending ConsumeMovementInputVector() which clears it, Usually only a PawnMovementComponent will want to read this value, or the Pawn itself if it is responsible for movement.

Returns

The pending input vector in world space.

See Also