APlayerController::BeginInactiveState

State entered when inactive (no possessed pawn, not spectating, etc).

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Override Hierarchy

AController::BeginInactiveState()

APlayerController::BeginInactiveState()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerController.cpp

Syntax

virtual void BeginInactiveState()

Remarks

State entered when inactive (no possessed pawn, not spectating, etc).