APlayerState::Destroyed

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

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Override Hierarchy

AActor::Destroyed()

APlayerState::Destroyed()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerState.cpp

Syntax

virtual void Destroyed()

Remarks

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending