AVolume::CheckForErrors

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Volume.h

Include

#include "GameFramework/Volume.h"

Source

/Engine/Source/Runtime/Engine/Private/ErrorChecking.cpp

Syntax

virtual void CheckForErrors()

Remarks

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.