AWorldSettings::AddAssetUserData

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

IInterface_AssetUserData::AddAssetUserData()

AWorldSettings::AddAssetUserData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual void AddAssetUserData
(
    UAssetUserData * InUserData
)