AWorldSettings::GetAssetUserDataOfClass

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Override Hierarchy

IInterface_AssetUserData::GetAssetUserDataOfClass()

AWorldSettings::GetAssetUserDataOfClass()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual UAssetUserData * GetAssetUserDataOfClass
(
    TSubclassOf< UAssetUserData > InUserDataClass
)