AWorldSettings::GetBookmarks

Gets the array of bookmarks.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Syntax

const TArray< class UBookmarkBase * > & GetBookmarks() const

Remarks

Gets the array of bookmarks. It's common for entries to be null as this is treated more like a sparse array.