AWorldSettings::IsSelectable

Returns true if this actor can EVER be selected in a level in the editor.

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Override Hierarchy

AActor::IsSelectable()

AWorldSettings::IsSelectable()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Syntax

virtual bool IsSelectable() const

Remarks

Returns true if this actor can EVER be selected in a level in the editor. Can be overridden by specific actors to make them unselectable.