AWorldSettings::PostTransacted

Called after the object has been transacted in some way.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostTransacted()

AActor::PostTransacted()

AWorldSettings::PostTransacted()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual void PostTransacted
(
    const FTransactionObjectEvent & TransactionEvent
)

Remarks

Called after the object has been transacted in some way. TransactionEvent describes what actually happened. @note Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.