AWorldSettings::RewindForReplay

Called on the actor before checkpoint data is applied during a replay.

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Override Hierarchy

AActor::RewindForReplay()

AWorldSettings::RewindForReplay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h

Include

#include "GameFramework/WorldSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldSettings.cpp

Syntax

virtual void RewindForReplay()

Remarks

Called on the actor before checkpoint data is applied during a replay. Only called if bReplayRewindable is set.