EActorUpdateOverlapsMethod

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

enum EActorUpdateOverlapsMethod
{
    UseConfigDefault,
    AlwaysUpdate,
    OnlyUpdateMovable,
    NeverUpdate,
}

Values

Name

Description

UseConfigDefault

Use the default value specified by the native class or config value.

AlwaysUpdate

Always update overlap state on initialization.

OnlyUpdateMovable

Only update if root component has Movable mobility.

NeverUpdate

Never update overlap state on initialization.

Remarks

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.