FActiveForceFeedbackEffect

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Syntax

struct FActiveForceFeedbackEffect

Variables

Name Description

Public variable

TObjectPtr< cla...

 

ForceFeedbackEffect

Public variable

FForceFeedbackP...

 

Parameters

Public variable

float

 

PlayTime

Constructors

Functions

Name Description

Public function Const

void

 

GetValues

(
    FForceFeedbackValues& Values
)

Gets the current values at the stored play time.

Public function

bool

 

Update

(
    float DeltaTime,
    FForceFeedbackValues& Values
)

Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.