FActiveForceFeedbackEffect::Update

Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp

Syntax

bool Update
(
    float DeltaTime,
    FForceFeedbackValues & Values
)

Remarks

Updates the final force feedback values based on this effect. Returns true if the effect should continue playing, false if it is finished.