FActorLastRenderTime

Helper struct that allows [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) and [FPrimitiveSceneInfo](API\Runtime\Renderer\FPrimitiveSceneInfo) write to the Actor's LastRenderTime member

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

struct FActorLastRenderTime

Remarks

Helper struct that allows UPrimitiveComponent and FPrimitiveSceneInfo write to the Actor's LastRenderTime member