FClientAdjustment

Server to Client response.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h

Include

#include "GameFramework/CharacterMovementReplication.h"

Syntax

struct FClientAdjustment

Remarks

ClientAdjustPosition replication (event called at end of frame by server)

Variables

Name Description

Public variable

bool

 

bAckGoodMove

Public variable

bool

 

bBaseRelativePosition

Public variable

float

 

DeltaTime

Public variable

uint8

 

MovementMode

Public variable

UPrimitiveCompo...

 

NewBase

Public variable

FName

 

NewBaseBoneName

Public variable

FVector

 

NewLoc

Public variable

FRotator

 

NewRot

Public variable

FVector

 

NewVel

Public variable

float

 

TimeStamp

Constructors

Name Description

Public function

FClientAdjustment()