FClientReceiveData

Handles the many pieces of data passed into Client Receive

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LocalMessage.h

Include

#include "GameFramework/LocalMessage.h"

Syntax

struct FClientReceiveData

Remarks

Handles the many pieces of data passed into Client Receive

Variables

Name Description

Public variable

TObjectPtr< APl...

 

LocalPC

Always need to be here

Public variable

int32

 

MessageIndex

Public variable

FString

 

MessageString

Public variable

FName

 

MessageType

Public variable

TObjectPtr< UOb...

 

OptionalObject

Public variable

TObjectPtr< APl...

 

RelatedPlayerState_1

Public variable

TObjectPtr< APl...

 

RelatedPlayerState_2

Constructors

Name Description

Public function

FClientReceiveData()