FForceFeedbackAttenuationSettings

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Inheritance Hierarchy

FBaseAttenuationSettings

FForceFeedbackAttenuationSettings

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.h

Include

#include "GameFramework/ForceFeedbackAttenuation.h"

Syntax

struct FForceFeedbackAttenuationSettings : public FBaseAttenuationSettings

Remarks

The struct for defining the properties used when determining attenuation for a force feedback effect