FForceFeedbackParameters

This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h

Include

#include "GameFramework/ForceFeedbackEffect.h"

Syntax

struct FForceFeedbackParameters

Remarks

This structure is used to pass arguments to ClientPlayForceFeedback() client RPC function

Variables

Name Description

Public variable

bool

 

bIgnoreTimeDilation

Public variable

bool

 

bLooping

Public variable

bool

 

bPlayWhilePaused

Public variable

FName

 

Tag

Constructors

Name Description

Public function

FForceFeedbackParameters()