FInputAxisProperties

Configurable properties for control axes, used to transform raw input into game ready values.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

struct FInputAxisProperties

Remarks

Configurable properties for control axes, used to transform raw input into game ready values.

Variables

Name Description

Public variable

uint8: 1

 

bInvert

Inverts reported values for this axis

Public variable

float

 

DeadZone

What the dead zone of the axis is. For control axes such as analog sticks.

Public variable

float

 

Exponent

For applying curves to [0..1] axes, e.g. analog sticks

Public variable

float

 

Sensitivity

Scaling factor to multiply raw value by.

Constructors

Name Description

Public function

FInputAxisProperties()