FInputKeyParams::IsGamepad

Returns true if the Key used for this input is a gamepad key

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h

Include

#include "GameFramework/PlayerInput.h"

Syntax

bool IsGamepad() const

Remarks

Returns true if the Key used for this input is a gamepad key