FLWIData

Used for initializing light weight instances.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h

Include

#include "GameFramework/LightWeightInstanceManager.h"

Syntax

struct FLWIData

Remarks

Used for initializing light weight instances.

Variables

Name Description

Public variable

FTransform

 

Transform