FMarkActorIsBeingDestroyed

Internal struct used by level code to mark actors as destroyed

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

struct FMarkActorIsBeingDestroyed

Remarks

Internal struct used by level code to mark actors as destroyed

Constructors

No constructors are accessible with public or protected access.