FRootMotionSourceGroup::ApplyTimeStampReset

Applies a reset to the start time for each root motion when the time stamp is reset

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

void ApplyTimeStampReset
(
    float DeltaTime
)

Remarks

Applies a reset to the start time for each root motion when the time stamp is reset