FRootMotionSourceGroup::GetOverrideRootMotionRotation

Get rotation output of current override root motion source, returns true if OutRotation was filled

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

bool GetOverrideRootMotionRotation
(
    float DeltaTime,
    const ACharacter & Character,
    const UCharacterMovementComponent & MoveComponent,
    FQuat & OutRotation
) const

Remarks

Get rotation output of current override root motion source, returns true if OutRotation was filled