FRootMotionSourceGroup::HasRootMotionToApply

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

bool HasRootMotionToApply() const

Returns

true if we have Root Motion accumulated from sources to use in PerformMovement() physics. Not valid outside of the scope of that function. Since RootMotion is extracted and used in it.