LastPreAdditiveVelocity

Saved off pre-additive-applied Velocity, used for being able to reliably add/remove additive velocity from currently computed Velocity (otherwise we would be removing additive velocity that no longer exists, like if you run into a wall and your Velocity becomes 0 - subtracting the velocity that we added heading into the wall last tick would make you go backwards. With this method we override that resulting Velocity due to obstructions

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Syntax

FVector_NetQuantize10 LastPreAdditiveVelocity

Remarks

Saved off pre-additive-applied Velocity, used for being able to reliably add/remove additive velocity from currently computed Velocity (otherwise we would be removing additive velocity that no longer exists, like if you run into a wall and your Velocity becomes 0 - subtracting the velocity that we added heading into the wall last tick would make you go backwards. With this method we override that resulting Velocity due to obstructions