FRootMotionSourceGroup::NetSerialize

Serialize the root motion sources and their states for this group

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

bool NetSerialize
(
    FArchive & Ar,
    class UPackageMap * Map,
    bool & bOutSuccess,
    uint8 MaxNumRootMotionSourcesToSerialize
)

Remarks

Serialize the root motion sources and their states for this group