FRootMotionSource_JumpForce::MatchesAndHasSameState

Checks that it [Matches()](API\Runtime\Engine\GameFramework\FRootMotionSource_JumpForce\Matches) and has the same state (time, track position, etc.)

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Override Hierarchy

FRootMotionSource::MatchesAndHasSameState()

FRootMotionSource_JumpForce::MatchesAndHasSameState()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h

Include

#include "GameFramework/RootMotionSource.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp

Syntax

virtual bool MatchesAndHasSameState
(
    const FRootMotionSource * Other
) const

Remarks

Checks that it Matches() and has the same state (time, track position, etc.)