FSetActorWantsDestroyDuringBeginPlay

This should only be used by [UWorld::DestroyActor](API\Runtime\Engine\Engine\UWorld\DestroyActor) when the actor is in the process of beginning play so it can't be destroyed yet

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

struct FSetActorWantsDestroyDuringBeginPlay

Remarks

This should only be used by UWorld::DestroyActor when the actor is in the process of beginning play so it can't be destroyed yet

Constructors

No constructors are accessible with public or protected access.