FSimulatedRootMotionReplicatedMove

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h

Include

#include "GameFramework/Character.h"

Syntax

struct FSimulatedRootMotionReplicatedMove

Variables

Name Description

Public variable

FRepRootMotionM...

 

RootMotion

Root Motion information

Public variable

float

 

Time

Local time when move was received on client and saved.