FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
    FWeakObjectPtr,
    FActorHitSignature_MCSignature,
    FActorHitSignature_DelegateWrapper,
    FUNC_CONCAT(FUNC_CONCAT(AActor *InParam1, AActor *InParam2, FVector InParam3, const FHitResult &InParam4)),
    FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4)),
    void,
    AActor *,
    AActor *,
    FVector,
    const FHitResult &
)