FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE

Delegate signatures.

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Deprecated

  • EActorGridPlacement is deprecated.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
    FWeakObjectPtr,
    FTakeAnyDamageSignature_MCSignature,
    FTakeAnyDamageSignature_DelegateWrapper,
    FUNC_CONCAT(FUNC_CONCAT(AActor *InParam1, float InParam2, const class UDamageType *InParam3, class AController *InParam4, AActor *InParam5)),
    FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4, InParam5)),
    void,
    AActor *,
    float,
    const class UDamageType *,
    class AController *,
    AActor *
)

Remarks

Enum defining how actor will be placed in the partition