FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

CURRENT_FILE_ID___LINE___DELEGATE FUNC_DECLARE_DYNAMIC_MULTICAST_DELEGATE
(
    FWeakObjectPtr,
    FTakePointDamageSignature_MCSignature,
    FTakePointDamageSignature_DelegateWrapper,
    FUNC_CONCAT(FUNC_CONCAT(AActor *InParam1, float InParam2, class AController *InParam3, FVector InParam4, class UPrimitiveComponent *InParam5, FName InParam6, FVector InParam7, const class UDamageType *InParam8, AActor *InParam9)),
    FUNC_CONCAT(FUNC_CONCAT(*this, InParam1, InParam2, InParam3, InParam4, InParam5, InParam6, InParam7, InParam8, InParam9)),
    void,
    AActor *,
    float,
    class AController *,
    FVector,
    class UPrimitiveComponent *,
    FName,
    FVector,
    const class UDamageType *,
    AActor *
)