FUpdateLevelStreamingLevelStatus

This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h

Include

#include "GameFramework/PlayerController.h"

Syntax

struct FUpdateLevelStreamingLevelStatus

Remarks

This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function

Variables

Name Description

Public variable

bool

 

bNewShouldBeLoaded

Whether the level should be loaded

Public variable

bool

 

bNewShouldBeVisible

Whether the level should be visible if it is loaded

Public variable

bool

 

bNewShouldBlockOnLoad

Whether we want to force a blocking load

Public variable

int32

 

LODIndex

Current LOD index for a streaming level

Public variable

FName

 

PackageName

Name of the level package name used for loading.