LWIUtils::DoesHandleSupportInterface

Returns true if the object this handle represents supports the interface of type U

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceUtils.h

Include

#include "GameFramework/LightWeightInstanceUtils.h"

Syntax

namespace LWIUtils
{
    template<typename U>
    static bool LWIUtils::DoesHandleSupportInterface
    (
        const FActorInstanceHandle & Handle
    )
}

Remarks

Returns true if the object this handle represents supports the interface of type U

Implementations of inline or template functions go below here