PingAvgData

Struct containing one seconds worth of accumulated ping data (for averaging)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h

Include

#include "GameFramework/PlayerState.h"

Syntax

struct PingAvgData

Remarks

Struct containing one seconds worth of accumulated ping data (for averaging)

Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)

Variables

Name Description

Public variable

uint8: 3

 

PingCount

The number of accumulated pings

Public variable

uint16: 13

 

PingSum

The sum of all accumulated pings (used to calculate avg later)

Constructors

Name Description

Public function

PingAvgData()

Default constructor