UActorInstanceHandleInterface

Base class for interfaces for each handle.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorInstanceHandleInterface

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h

Include

#include "GameFramework/LightWeightInstanceManager.h"

Syntax

class UActorInstanceHandleInterface : public UObject

Remarks

Base class for interfaces for each handle.

Variables

Name Description

Protected variable

FActorInstanceH...

 

Handle

Protected variable

ALightWeightIns...

 

Manager

A cached pointer to the manager associated with Handle so we don't need to find it every time.

Constructors

Name Description

Public function

UActorInstanceHandleInterface

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

T *

 

FetchActor()

Returns a pointer to the actor for this handle. This will create a new copy of the actor if it was being stored as a light weight instance.