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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceManager.h |
Include |
#include "GameFramework/LightWeightInstanceManager.h" |
class UActorInstanceHandleInterface : public UObject
Base class for interfaces for each handle.
Name | Description | |
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UActorInstanceHandleInterface ( |
Name | Description | ||
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|
T * |
FetchActor() |
Returns a pointer to the actor for this handle. This will create a new copy of the actor if it was being stored as a light weight instance. |