UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot

Schedule an async load of a specific slot.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h

Include

#include "GameFramework/AsyncActionHandleSaveGame.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp

Syntax

static UAsyncActionHandleSaveGame * AsyncLoadGameFromSlot
(
    UObject * WorldContextObject,
    const FString & SlotName,
    const int32 UserIndex
)

Remarks

Schedule an async load of a specific slot. UGameplayStatics::AsyncLoadGameFromSlot is the native version of this. When the load has succeeded or failed, the completed pin is activated with success/failure and the newly loaded save game object if valid. Keep in mind that some platforms may not support trying to load and save at the same time.

Parameters

Parameter

Description

SlotName

Name of the save game slot to load from.

UserIndex

For some platforms, master user index to identify the user doing the loading.