UAsyncActionHandleSaveGame::HandleAsyncSave

Function callbacks for load/save

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h

Include

#include "GameFramework/AsyncActionHandleSaveGame.h"

Source

/Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp

Syntax

virtual void HandleAsyncSave
(
    const FString & SlotName,
    const int32 UserIndex,
    bool bSuccess
)

Remarks

Function callbacks for load/save