UCharacterMovementComponent::AddRadialImpulse

Adds impulse from radial force components.

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Override Hierarchy

UMovementComponent::AddRadialImpulse()

UCharacterMovementComponent::AddRadialImpulse()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h

Include

#include "GameFramework/CharacterMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp

Syntax

virtual void AddRadialImpulse
(
    const FVector & Origin,
    float Radius,
    float Strength,
    enum ERadialImpulseFalloff Falloff,
    bool bVelChange
)

Remarks

Adds impulse from radial force components. Intended to be overridden by subclasses; default implementation does nothing.

Parameters

Parameter

Description

Origin

The origin of the force

Radius

The radius in which the force will be applied

Strength

The strength of the force

Falloff

The falloff from the force's origin

bVelChange

If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect).